We here at 59 Volts pride ourselves on the accuracy of our art assets. Every part of our game is painstakingly created from scratch, using the original game as reference – and we don’t stop tweaking our art until it is spot-on.
While this is probably obvious for the models and textures we’ve shown in the past, it extends beyond them, too. Today, we’d like to direct your attention to another aspect of our attention to detail – the handwriting fonts used in the journals throughout the game.
This is a more complicated task than it might initially seem. We aim to support more languages than the original Riven did (more on that soon!), meaning we need full glyph support in our fonts. The original, English version of the game does not cover all letters (accented characters, in particular, are totally absent), so we’ve had to go on the hunt for other localizations. We’ve drawn from the French and German versions of the game, to name a few, plus a number of promotional images from outside of the game itself. On top of that, we’ve had to deal with low-resolution images, font inconsistencies, and all of the other issues that we usually encounter when re-creating Riven assets.
That said, we’re happy to announce that our Atrus font is nearing completion! Here’s a sneak peek at what we’ve come up with so far:
Because this is a vector-based font, it can be scaled to huge sizes, with no loss of quality. Here’s a side-by-side comparison of our font, with a page from the original game (click to enlarge):
It’s worth noting that the page pictured here is simply a mock-up, that this is not a final texture, nor has it been applied to an in-game model yet. This is simply the easiest way to display the font.
Now that the Atrus font is nearly complete, work has begun on a font for Gehn, which is proving to be an even more difficult task.
Stay tuned for further updates as these in-game fonts are developed. The ending has not yet been, heh, written.