Yesterday, on April 1st, we announced that we would be switching to the magnificent DOOM engine, to take advantage of its gorgeous graphics and advanced features like sprite support. Unfortunately, since publishing that announcement, we have discovered some pretty major roadblocks standing in the way of that switch, and it is with heavy hearts that we must retract that announcement. Effective immediately, we leave behind our dreams of a DOOM-based realRiven, and return to the (admittedly lower quality) Unreal Engine.
As a consolation for this heartbreaking news, here is another development shot of an area we’ve been working on, running in the Unreal Engine.
We acknowledge that this in no way can make up for our departure from the beauty of the DOOM engine, but we think that with a lot of hard work, we will someday get Unreal to approach that level of quality.