No new assets to show off this week, but we do have a couple of updates to show you guys. Specifically, a few of our older models are now sporting some beautiful textures!
First up, the submarine exterior has been kitted out with a beautiful battered copper material. We’re still working on perfecting the details, but it is already up and running in Unreal 4. Unreal’s new physically-based material engine is absolutely perfect for surfaces like this, and we’re taking full advantage of it.
Secondly, the awesome wahrk skulls that we posted last time are now made of bone, instead of the shiny gray default material. We think they look much better like this.
As we get closer to Mysterium, we’ll be working hard on fine-tuning our demo. Expect more updates like this in the next few weeks!