It Takes a Village
Back when we first announced that we would be switching to Unreal Engine, the first asset we showed you guys was a hut from the Jungle Island village. In the intervening time, we have completed much more of the village. In fact, all of the huts are now detailed and textured, and the walkways connecting them are also coming along nicely.
Here’s a peek at what the village looks like running in Unreal:
These shots only show the village and beginnings of the walkways, with terrain and other assets stripped away. You’ll have to check out our Mysterium presentation on August 2nd to see the complete scene!
Mysterium is being held during the first weekend of August, at Cyan’s offices in Spokane, WA. We hope to see you there!
July 11th, 2014 at 10:45 am
Almost makes me wish I lived in Washington.
Almost.
July 11th, 2014 at 11:57 am
Oh, this has me very, very excited! Can’t wait to see your presentation!
July 11th, 2014 at 6:28 pm
Guys, I could speak in superlatives all day and it wouldn’t come close to what I want to say, this is amazing. So much hard work, effort and time must have gone into getting this far – absolutely incredible, you guys are heroes. 😉
July 11th, 2014 at 11:20 pm
I guess what excites me the most is the fact that everything’s finally comign full circle this Mysterium.
realRiven. AT Cyan as a demo. That’s like everyone’s dream come true. Well done, you guys.
July 13th, 2014 at 2:29 pm
Perfect, as always. I just hope the water is as good as the rest of the area.
July 13th, 2014 at 3:24 pm
Thank you so much for doing this project! It looks really awesome!
July 14th, 2014 at 12:08 pm
This Looks awesome!
Thanks
July 15th, 2014 at 2:00 pm
Why you don’t use cry engine?
July 15th, 2014 at 6:17 pm
I have to say that I’m becoming more and more pleasantly surprised by Unreal Engine 4 – not to say that I didn’t know that it was fantastic, but shadow quality truly is life-like in quality. With enough effort, I could see the level of “realism” certainly matching the original game – your work has certainly shown that you have what it takes to match that fidelity.
Keep up the amazing work, and keep giving us these teases!
July 16th, 2014 at 8:16 am
To find the right engine is difficult. With the unreal engine i think is the right hit. We need a high-end computer to redraw the high rate of polygons with many frames per second. Also a fast graphic card like a geforce or radeon.:(
July 26th, 2014 at 5:04 pm
Wow this looks great!!!!