All-Terrain Modeling
While we were pretty happy with our Mysterium 2014 presentation, many of the elements we showed off were incomplete. We’ve been working at polishing a lot of aspects of the Jungle Island Basin, and today we’d like to share a status update.
Davis, another talented member of our art team, has been hard at work for the last few weeks on an updated model of the basin terrain. While we have not yet textured the model (the sculpting is not yet complete, which needs to happen first), we think it’s just about ready to show the world.
Most notably missing from last year’s terrain model were the vertical ridges that are such iconic features in the original game – now meticulously restored!
At the same time, Will continues the Sisyphean task of stick-walkway placement, in the village. Will has been assigned to this task since before last Mysterium, and it’s a doozy. He’s been placing sticks individually, to ensure that their locations are exactly accurate to the walkways in the original. Here are a few key areas he’s been working on:
We’re holding off on bringing these updates into Unreal until they’re closer to being totally finished – these images are just snapshots from Maya, and shouldn’t really be judged on their looks. We’ll focus on making them look great as soon as the modeling is complete!
February 11th, 2015 at 10:41 am
Woohoo! Awesome work guys!
February 11th, 2015 at 1:50 pm
Much love from Germany. Can’t wait.
February 11th, 2015 at 3:44 pm
This is amazing work. However, I’m still wondering: are you planning to make this game graphics photo-realistic ? And if you’re planning to, do you think it’s technically possible ? Because the house textures doesn’t make the village feel photo-realistic, it’s far from the visual rendering of the original game.
February 11th, 2015 at 5:41 pm
Yes — this was just a quick n’ dirty screenshot from the 3D editor (not from UE4), so the normal maps aren’t rendering properly and the lighting isn’t set up the way it will be in the final game.
February 12th, 2015 at 2:48 pm
Ok cool ! Thank you very much for your answer !
February 11th, 2015 at 4:37 pm
http://www.mystrevival.com/uploads/2/8/7/2/28724075/rivenvillage1600.png Original render for reference. I noticed that the huts have some discolorations in what looks to be underlayers of mud that been eroded away.
Also lighting plays a big role in Riven’s photorealism.
February 11th, 2015 at 5:21 pm
The picture is gorgeous. The wood looks much more realistic.
February 11th, 2015 at 5:58 pm
Oooooh, even more amazing progress!
February 11th, 2015 at 6:35 pm
Posts like these highlight how you truly are the right team for this task. Such dedication!
February 11th, 2015 at 7:26 pm
Absolutely glorious!
For us beginner modelers out there, how do you come at texturing something like terrain that has to go from up close to a huge wide shot and still stand up?
February 12th, 2015 at 4:50 am
Awesome! 🙂
February 12th, 2015 at 3:37 pm
Incredible work! The progress you all have made as of late has been phenomenal!
February 13th, 2015 at 1:56 am
Wow! Really admire the dedication this team has to Riven.
February 13th, 2015 at 6:33 pm
Absolutely perfect
February 13th, 2015 at 11:32 pm
Amazing work, guys. I’m so excited at your progress. Keep it up!
February 16th, 2015 at 4:47 pm
Just want to thank you guys again for re-creating and giving new perspective to what I believe to be one of the most beautiful games of the medium’s history.
February 16th, 2015 at 7:11 pm
Every stick meticulously placed.
Wow, you guys are insane!
Love your work!!
February 19th, 2015 at 10:25 am
Hi. Could you explain work flow of this terrain creation briefly? I mean what 3d software did you used, how will you texture it ?
March 3rd, 2015 at 4:27 pm
Its time to switch to Unity 5
March 4th, 2015 at 12:37 pm
awesome awesome awesome. riven is why i make games. been waiting for this! Isnt cyan back up and running? they should be payin you! hahaha