July

Wow, it’s been a while, hasn’t it! Sorry about that. Rest assured, the last few months have been extremely active for us, and we have a lot of cool stuff to show for it! Our camera matching has come along really really well, and we’re in the process of loading our matched assets into Unreal now.

We’ll be presenting as usual at Mysterium this year in Salt Lake City, so we don’t want to show off too much just yet. But as a taste, here are a few shots of the fruits of our labor since April:

Boiler Island

The woodchipper on Boiler Island

Gehn's lab
Camera match of the Gate Room from above

Gate Room block-in model perspective shot

Survey Island

Survey from the sky

Keep in mind that these are stand-in models, the first step in creating art assets for our game. They’re definitely a work in progress, but having them done gives us a template to follow when sculpting high-poly models, and allows us to start work on interaction programming. Pretty soon we’ll have a fully playable game! Then we just have to make it look pretty.

That’s all for now, we’ll see you in August!

Zoom.