Our artists have been hard at work adding to the material library, our collection of commonly used surfaces that can be used in combination to recreate the detailed environments of Riven. Here are some recent examples, all created by texture artist Jacek Kalinowski!
Our material system allows us to blend these surfaces together based on a texture mask, which gives our artists a lot of control over the fine details of each asset.
Riven is a world of stark natural beauty contrasted against intricate machinery, and our material system allows us to reproduce it in the highest possible detail. From the fine sand on the shore of Boiler Island’s volcanic lake, to the wear and tear on the Fire Marble Dome.
Welcome to our new team members!
Brandon Kouri (3D Artist)
Nathan Grove (3D Artist)