Mysterium 2017

Mysterium, the annual convention for all things Myst, is upon us once again.

As is traditional, we’ve been hard at work preparing a demonstration that showcases some of the things we’ve worked on throughout the year.

(Updated) Our presentation occurred on Saturday, August 5th at 4pm EST.

You can find a recording of the livestream of the event here!


16 Responses to “Mysterium 2017”.

Team members' usernames are in red.
  • Andross Says:

    Wow, where did that year go so fast?! I’ll be watching on the stream like last time! I only hope twitch behaves better this time.

  • Sehrvis Says:

    Very excited to see what you guys have to show off.

  • Flake Says:

    Sounds good

  • The Green Butterfly Says:

    Can I see the livestream somewhere on Youtube or something? I couldn’t watch it live.

  • Nintendo Maniac 64 Says:

    I unfortunately missed livestream so I wasn’t able to ask the two questions I had in mind, so I’ll take a shot in the dark and ask them here:

    1. Some of the untextured objects in the caves on boiler island had particularly low polygon counts – are these just place-holders so as to get the idea of the shape and size of the object before it gets replaced with a more finalized version?

    2. Are your designing purely to match Riven as close as possible without any downgrade in visual fidelity? It would seem unwise to make any visual sacrifices in graphical fidelity until we get much nearer to completion since, by the time the game is actually finished, even an entry-level smart phone may have the graphical horsepower to run it (the Nintendo Switch already can run UE4 games, so we’re not that far off as it is).

  • Flake Says:

    Very Nice. You’ve done a big step !

  • Alex Says:

    I love how the game is turning out so far but I really didn’t care for the way it was presented this year, it made all the amazing progress look very underwhelming. It seemed like all that hard work was just shown in such a careless manner. I don’t mean to be a downer, but trying to turn everything into a joke every 5 seconds wasn’t funny either, it just hurt to watch… /impossibly/ so.

    • Ant Says:

      I beg to differ – the team worked so hard on this for so many years, so this was their time to have a bit of fun. And the audience seemed to enjoy it, so there’s that.

  • Greg Says:

    You shouldn’t back out of having live action characters just because that would be “too hard” and this would be “much easier”.

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