We just passed the 95% mark on our journey to the first funding goal, $2000. That means we now have over $1900 raised! To celebrate, here’s another sneak peek at the journal system, this time with Catherine’s journal. Remember that these are not necessarily final graphics or animations. It’s not in-game footage, just a prototype.
Update: Here’s the Prison Book, as well:
Here’s another not-in-game prototype of an element from Riven. This time, it’s Atrus’s journal. Enjoy!
In other news, we just passed the 90% mark on our journey towards our first funding goal. We’re almost there, guys!
Note that we’ll of course continue accepting donations after the first goal is reached, and the more donations we get, the faster we can work. Just some food for thought!
Ok, ok, ok. You asked for it, we promised it, here it finally is. In-game footage from Prison Island, circa Mysterium 2011. This is a good example of what the game looks like at the moment, though not at all a good example of the final level of quality we’re aiming for.
Unfortunately, due to a quirk in our video-capture solution, the recording came out a little jerky. This is especially noticeable in the cursor. We’ll try to fix this in future videos, but for now, just remember that the actual game plays nice and smoothly.
Be sure to see the video in HD!
More to come soon!
Edit: We appreciate the comments and critiques, everybody, but please keep in mind that this is a work in progress. We’re constantly working on making the game look even better than it does here, in fact it’s mainly what we’re focused on right now. We’re taking your comments into consideration, along with our own plans for improvement.
Edit 2: We’ve re-rendered this video so it’s smoother, and it includes sound and more! Check it out!
Here’s a treat, while we get the high-quality presentation video edited up – a pre-rendered lighting test for Prison Island. These are the same assets you saw in the Mysterium presentation, but in a pre-rendered environment. This video is NOT gameplay footage. It was rendered in Blender, in order to demonstrate how the environment should look at sunset. Enjoy!
We got a request for some Starry Expanse wallpapers last week, and decided that it would be a nice way to celebrate passing the $1000 (now $1200) mark on our journey towards fully-funded-ness. Here are a few, more to follow:
We wanted to post this (or something along the same lines) with the last update, in exchange for you guys donating enough to push us past the halfway point in our funding, but the artist insisted it look better before we put it up. He holds us to a very high standard of quality, which we suppose is a good thing