Jan 10 2012

Some Small Updates

Hey there – Just wanted to let you guys know that work is continuing, despite our silence. I’ve posted a couple of things to our forum in the last week, and I figured I’d repost them here. They depict (very preliminary) work on the new sky system, and some rigging work on Catherine:

We’re not dead! We haven’t given up! Thanks for continuing to believe in us!

That being said, we could really use another experienced programmer or two. We’d like help developing both the engine, and some backend tools for us to manage the project. If you’re interested in helping out (in this or any other way), just send us an e-mail, and we’ll let you know if we can use you.


Nov 19 2011

And another thing!

We’re feeling generous, so here’s a re-shoot of the Prison Island walkthrough that was posted before. We tried to capture video from a newer build, but none of the results worked properly, so this video is from the same build as the last video was, so it lacks the newer features that we’ve completed since Mysterium. Still, it’s a much smoother demonstration of what was done at that point – and it has sound, which I think really adds to the experience.

As with before, this is very much a work in progress, particularly the sky, water, and firemarble dome.

Enjoy!


Nov 17 2011

A little something

Ok, so yes, we’ve been pretty quiet as of late, and that sucks. It’s not because we don’t like you guys, it’s not because we have given up, so stop it with all that nonsense. No, in actuality, there are a number of factors contributing to our current downtime, one being the fact that almost all of us are students. That means, of course, that we’re incredibly busy during the fall. We are still working on the project whenever we can, it’s just much slower going than it was during the summer.

There are a few other things holding us back at the moment, but in some ways, it’s a good thing. Don’t worry, everything will be fine in the end.

All that being said, here’s a little treat, to show you that we’re still alive and kicking:


Aug 21 2011

In-Game Prison Island

Ok, ok, ok. You asked for it, we promised it, here it finally is. In-game footage from Prison Island, circa Mysterium 2011. This is a good example of what the game looks like at the moment, though not at all a good example of the final level of quality we’re aiming for.

Unfortunately, due to a quirk in our video-capture solution, the recording came out a little jerky. This is especially noticeable in the cursor. We’ll try to fix this in future videos, but for now, just remember that the actual game plays nice and smoothly.

Be sure to see the video in HD!

More to come soon!

Edit: We appreciate the comments and critiques, everybody, but please keep in mind that this is a work in progress. We’re constantly working on making the game look even better than it does here, in fact it’s mainly what we’re focused on right now. We’re taking your comments into consideration, along with our own plans for improvement.

Edit 2: We’ve re-rendered this video so it’s smoother, and it includes sound and more! Check it out!


Jun 8 2011

K’veer Update

First of all, thanks once again to everybody who’s donated so far. We’ve gotten donations ranging from $1, all the way up to over $100 from a few awesome contributors. Remember, every little bit helps, and every little bit will get your name in the credits!

Unfortunately, we’ve had a bit of a nasty realization about the nature of Unity Pro licensing, and it turns out that we’re going to need about $500 more than we originally thought, bringing our funding goal up to $2000. Still, we’re already more than halfway there, so keep those donations flowing!

It’s not all bad news, though! Primary modeling and texturing for the Mysterium presentation is now nearly complete. The engine is progressing nicely, and we’ve found a couple of great shader artists. The project advances every day, and as a bit of proof, here’s a video of the updated (entirely remodeled) K’veer, completed just last week:


Apr 24 2011

Temple Matching


Jan 12 2011

Translation

The Starry Expanse Project not only aims to rebuild Riven but to open the reconstructions to the public. The public consists of many people speaking many languages, so the Starry Expanse Project will be making use of the URU Localization Project‘s user-contributed translations of Riven.

What does that mean? It means YOU can help translate Riven so that others can follow along when playing. :-) To get started, just go to the ULP’s website (http://rel.to/ulp) and click “Get an Account”. Thanks for helping out! Here’s a bonus screenshot for your trouble.


Dec 11 2010

Render XXXI


Oct 22 2010

Render XXX

Render XXX


May 16 2009

Render VII and VI

Render VII

Render VI