We have a really incredible team here at the Starry Expanse Project. Our artists are talented, our developers dedicated. Even the guy who runs the blog is alright!
What’s more, we’re always looking to expand our wonderful team. If you’re interested in joining up with us, there are definitely areas where we could use the help. Particularly:
- Developers, particularly those with Unreal Engine experience
- 3D Artists, particularly those interested in our camera matching process.
If you fit one of those descriptions, or if you have some other talent that you think would benefit our project, please please please do not hesitate to get in touch with us! It’s also worth noting that if you’ve previously applied to join, don’t be afraid to say hello again. We’re much better equipped now to handle a large team than we were in the past.
So come one, come all! We can’t wait to meet you.
We’re kicking off the Mysterium 2015 convention at 2 PM EDT!
Watch the stream, live from Boston, here.
Edit: That’s a wrap! We’ll post a link to the archived livestream if/when one becomes available. Thanks for watching!
Earlier this week, the gaming news website PCGamesN published an article about the Starry Expanse Project, featuring an interview with us! If you’re interested in getting to know the team and our project’s history, it’s a great read. Check it out!
We are committed to making our game a multilingual experience. One aspect of that push gathering translations of all text and speeches in Riven, and as we have mentioned before, we have partnered with OHB in order to do just that. If you’re interested in helping translate Riven, check out the project page over at GULP.
Another aspect, however, is the actual implementation of those other languages. We’ve shown you guys the custom fonts being built by Vincent, our in-house typographer, before (Atrus, and some of Gehn), but today we’d like to share his efforts towards multilingual support.
The main problem, of course, would be accents and other characters that were not present in the original game. In order to create these, Vincent printed out a sheet of text using our Gehn font, and then drew in the accents by hand. These were then scanned back in, and used as the basis for what is now in the font.
This is the first of our fonts to receive this treatment, but the Atrus font will eventually have all of these characters as well.
Well hello there! You may be coming to us from Twitter* — our site’s a bit of a mess right now (sorry about that!), but we may as well use this opportunity to point you in the right direction:
Have at it! You can also follow us on Twitter and Facebook.
* A big thank you to Rian Johnson!
If you’re interested in Myst, Riven, and good games in general, then you probably should go and check out Cyan’s new game, Obduction! They’re currently raising funds for it over on Kickstarter, and it looks like it contains everything we loved about Riven, and more! Please consider tossing them a few bucks!
UPDATE: The Kickstarter was a success!! Thank you, everyone!
Today we have a special surprise for you. We were recently interviewed by Screen Invasion about the project and its direction for the future; you can read (and listen to) the interview there as well as check out some new screenshots!
As of today, The Starry Expanse Project now has an official page on Facebook. Be sure to express your interest via the thumbs-up button for more updates!
Check it out at https://www.facebook.com/starryexpanse.
Also, stay tuned for a surprise next week!
Update (2013-03-27): Sorry guys, the surprise has been postponed till next week. We’ll post on Twitter, Facebook, and here when it’s ready, and thanks for following us!