Team Roster
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eedobaba7726 (Everett Gunther)
Everett, a highly skilled Blender artist, originally caught the interests of the team with his own ‘realRiven’ project. His potential to help us extended way beyond just his interest in Riven, though, as the 100+ videos on his Youtube account prove. Everett has been experimenting with effects in Blender for a very long time and has become an invaluable member of the project as the lead artist and modeler.
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Matthew Sampson
Matt’s such a great guy. Equipped with Full Sail University education, Matthew Sampson has thus far contributed to the most detailed and painstaking aspects of the Starry Expanse project, including meticulously matching terrain and architecture in a 3D view with 2D shots, and creating and texturing 54 unique vegetation assets for the game, all of which breathe life into the recreated world. He has also begun the daunting task of rigging and animating the character models. Matt has also been very financially generous, and is a truly dedicated member.
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Shimmey (Nick Mower)
Nick is the project’s latest recruit, another spectacular 3D artsist. Armed with experience in Maya, Nick has started modeling Map Island on his own. He’s also re-built Cyan’s opening logo from Riven. Nick has also proved quite capable in the field of shader programming, bringing K’veer to its current state of beauty nearly entirely on his own. In the future, he will probably be working with Matt on character animation. Nick has also been an active part of planning and development for the project, nearly always in the IRC channel.
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Philip Peterson
Philip is a founder of the Starry Expanse project, along with Zib. He started out planning and modeling, but has since become the lead engineer on the project. A pioneer of new systems, he is always eager to help the project stay up-to-date with the latest and greatest in project management, even if it means building a tool from the ground up.
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Zib Redlektab (Max Batchelder)
A founder of the Starry Expanse project, Zib was rather frightened of the concept of building a “realRiven” at first. He began as the project’s sole modeler and Blender user, but now helps mostly with SysAdmin-y tasks and programming. He’s embraced the project in all its difficulty and glory, and is now its main public spokesperson, having announced the project at Mysterium 2010. Zib also serves as the project treasurer.
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Merijn Hijmans
While not a modeler in the artistic sense (but rather, CAD), Merijn has contributed some great feedback and ideas for the project. An engineer professionally, Merijn has begun to re-create the Jungle Island terrain in three dimensions, from scratch and without a reliable overhead view, an easy task by no means. Merijn also developed the basis for a project called the Rivenator, which, when implemented, will facilitate the tracking of the project, both for beta testers and for the team.
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OHB (Lewis Johnston)
An experienced programmer, OHB has been extremely helpful in answering questions and generally helping out with programming. OHB has also been generous enough to offer us the use of his URU Localization Project to translate Riven into over 60 languages! Working with him is simply peachy.
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Ned Batchelder
A professional programmer, Ned has been exceedingly helpful in the process of making the age of Riven interactive. He also created a delightful set of tools to facilitate the use of the Blender Game Engine for this project. He now hangs around IRC with us and answers our many programming questions.
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