|eedobaba7726 (Everett Gunther)
Everett, a highly skilled Blender artist, originally caught the interests of the team with his own ‘realRiven’ project. After joining the team, he has contributed a large amount to various environments, both as a modeler and a texturer, as well as as an effects artist, having created the concept for the current sky system. He hails from Memphis and attends the Savannah College of Art Design, and is a great component of the team, well-deserving of an ice cream cone.
An animator who sails the high seas of awesomeness, Matt Sampson is a wizard. He’s contributed tons to the most painstaking and cleverness-requiring aspects of the project, including meticulously matching terrain and architecture in a 3D view using 2D reference shots, and creating and texturing 54 unique vegetation assets for the game, all of which breathe life into the recreated world. Equipped with Full Sail education, he has also begun the daunting task of rigging and animating the character models.
Nick, another spectacular 3D artist, is first and foremost the project’s very own, custom-caught Australian. Armed with experience in Maya, Nick has used his Australianity to fight the various challenges that have reared their collective ugly head, by demonstrating superb and detail-oriented modeling skill in the face of darkness. In the future, he will probably be working with Matt on character animation. Nick has also played an active part in planning for the project, and always is a great conversation-haver.
Merijn is our professional critic. An engineer professionally, he always provides some assessment of how we could do things better, more efficiently, or more clearly. Additionally, Merijn has begun the large task of recreating the terrain on Jungle Island in three dimensions, from scratch and without much of a reliable overhead view, which is an easy task by no means. Merijn is on temporary leave from the project as he has a family to tend to, but we hope he will come back soon.
|OHB (Lewis Johnston)
An experienced programmer, OHB has been extremely helpful in answering questions and generally helping out with programming. He has also been generous enough to offer us the use of his URU Localization Project to translate Riven into over 60 languages! Working with him is simply peachy.
A professional software developer, Ned has been exceedingly helpful in the process of making the age of Riven interactive. He has also been generous enough to offer us many gifts in kind, particularly the use of his server space. He hangs around the coffee machine with us and answers our many programming questions.
|Zib Redlektab (Max Batchelder)
A founder of the Starry Expanse project, Zib is our valiant leader and spokesperson. Though he was somewhat intimidated by the concept of building a “realRiven” at first, he has triumphed and represents us every year at Mysterium. He began as the project’s sole modeler and Blender user, but now contributes more with the public- and programming-related aspects of the project. Zib also serves as the project treasurer.
Philip is a founder of the Starry Expanse project, along with Zib. He started out planning and modeling, but has since changed over to programming. He enjoys SeaWorld and The Lion King, and a pioneer of new systems, he is always eager to help the project stay equipped with the greatest in project facilitation, even if it means building a tool from the ground up.