Team Roster

This team roster is displayed in a random order.

Matthew Sampson Matthew Sampson

An animator who sails the high seas of awesomeness, Matt Sampson is a wizard. He’s contributed tons to the most painstaking and cleverness-requiring aspects of the project, including meticulously matching terrain and architecture in a 3D view using 2D reference shots, and creating and texturing 54 unique vegetation assets for the game, all of which breathe life into the recreated world. Equipped with Full Sail education, he has also begun the daunting task of rigging and animating the character models.
Joseph Grout Joseph Grout

Joseph is a freelance animator based out of Savannah, Georgia. A graduate of the Art Institute of Atlanta, he joined the project to work on all things animated and is excited to work on some iconic scenes.
Merijn Hijmans Merijn Hijmans

Merijn is our in-house critic. A professional product designer with an emphasis on engineering, he always provides assessment of how we can do things better, more efficiently, or more clearly.
Nick Mower Nick Mower

Nick, another spectacular 3D artist, is first and foremost the project’s very own, custom-caught Australian. Armed with a graduate degree in animation, Nick has used his Australianity to fight the various challenges that have reared their collective ugly head, by demonstrating superb and detail-oriented modeling skill in the face of darkness.
Iman Rastegari Iman Rastegari

A professional multimedia producer, Iman joined the Starry Expanse team to champion the video side of things, both for in-game assets and marketing materials. Since many of these video needs are currently further out in the project’s pipeline, he’s been tackling many of our other media needs, such as promotional content, social media strategy, and a visual overhaul of our website. He’s also restructured our internal task management system, and tries to pitch in wherever else he can.
Will Kimerer Will Kimerer

Will has an amazing talent for low level computer programming stuff… and art too! He’s one of our main modelers and texture artists at the moment, and he’s often surrounded by a torrent of technology.
Tim Mrozek Tim Mrozek

Tim was born in the land of The Wire, and now resides in D.C. where he keeps the city safe from the threat of n-gons and bad edgeloops, animating and modeling primarily for television. He joined the Starry Expanse project to model and zbrush all of Riven's memorable characters back to life!
Robert Kreps Robert Kreps

Freelance 3D artist by day, methodical gamer by night, Robert is a specialist in hard surface modeling. He usually uses his formal training in the art of games to make shiny overly-complicated robots and guns, but a world of islands and levers were a welcome change of pace.
Philip Peterson Philip Peterson

A founder of the Starry Expanse project, Philip started out planning and modeling, but has since switched over to programming and coordination. A pioneer of new systems, he is always eager to help the project stay equipped with the most effective and elegant use of technology.
Vincent Holten

Our font artisan, Vincent is hard at work creating high-quality, vector-based fonts for use in the many journals found throughout the game.
Chad Williams

Chad joined on as a programmer and part-time artist, and now helps out with Perforce hosting and such.
Zib Redlektab Zib Redlektab

A founder of the Starry Expanse Project, Zib was somewhat intimidated by the concept of building a "realRiven" in the beginning. However, having triumphed over this trepidation, he now represents us every year at Mysterium, the Myst convention, as well as serves as the project's chief spokesperson.
Davis Engel Davis Engel

Davis, a legendary warrior from the southwest whose art skills were the stuff of legend, discovered the Starry Expanse Project after many years of searching for a game as epic as Riven. Having found no such alternative, he brought his jack-of all trades 3D skill and Sony Santa Monica Studio experience and recently joined with the might of the team in mutual mightiness to bring realRiven to life.
Kelly Coston Kelly Coston

Kelly is from the Pacific Northwest, where she runs her own graphic arts business. A graduate of the Art Institute of Portland, she brings 3D modeling, texturing, graphic arts, and an endless supply of enthusiasm to the table.

Last updated 2015-03-24 21:48:52 GMT