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The polycount looks insane (quantity-wise).
3 machine specs related questions:
What machine specs do you guys have in mind, concerning the end-user?
What are the specs of the machines you are testing on?
What framerate is your goal?
So where’s render 13 now? I liked it, even though it might have been a little off as Hypsis mentioned, and the texturing was somewhat dull. 😛
How did you manage to pull this trick out of your hat so quickly btw? Judging the timestamp it’s been very late night work for you -or it took 17 minutes to spit the image out which is a lot for a real time render thing…All these questions!
It’s 17 seconds off the Blender Render Engine, with raytraced reflections, shadows etc. It’s not being rendered real time. That’s up to them to convert it to. (I’m not a part of this project anymore, I just supplied the model)
Ah, I see. I expected it to be the uru-compatible variant since it’s here on the S.E. My bad. Sorry to see such talent as you doesn’t belong to the team anymore. Thanks for sharing!
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October 4th, 2009 at 9:39 am
Hey I recognize that model! 😛
Do you plan to use it for your project?
Cheers,
John
October 12th, 2009 at 12:08 am
…and now I understand this msg of you at all, being able to put it in perspective of your more recent comment…
October 5th, 2009 at 7:52 am
Wow ! I thought the texturing wasn’t up to the modeling level, this proves me wrong ! : D
October 7th, 2009 at 6:18 am
The polycount looks insane (quantity-wise).
3 machine specs related questions:
What machine specs do you guys have in mind, concerning the end-user?
What are the specs of the machines you are testing on?
What framerate is your goal?
October 8th, 2009 at 10:40 pm
So where’s render 13 now? I liked it, even though it might have been a little off as Hypsis mentioned, and the texturing was somewhat dull. 😛
How did you manage to pull this trick out of your hat so quickly btw? Judging the timestamp it’s been very late night work for you -or it took 17 minutes to spit the image out which is a lot for a real time render thing…All these questions!
October 8th, 2009 at 10:51 pm
That would be 17 seconds not 17 minutes.
October 11th, 2009 at 5:49 pm
My bad, thanks for the reminder. Still, 17secs a frame…how does that turn out in uru env.?
October 11th, 2009 at 6:25 pm
It’s 17 seconds off the Blender Render Engine, with raytraced reflections, shadows etc. It’s not being rendered real time. That’s up to them to convert it to. (I’m not a part of this project anymore, I just supplied the model)
October 12th, 2009 at 12:05 am
Ah, I see. I expected it to be the uru-compatible variant since it’s here on the S.E. My bad. Sorry to see such talent as you doesn’t belong to the team anymore. Thanks for sharing!