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Not double geometry, just Blender smoothing acting weird. We’ve since fixed this. Additionally, the number of triangular supports holding up the banister has been corrected since this render.
Render XVIII shows a close-up, John Spataro. There you can see that in fact those are not double vertices/there is no overlapping geometry. The flickering is likely to be caused by the distance from the camera to that geometry during the BlenderRender action, so it renders as if the geometry intersects now and then.
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January 10th, 2010 at 8:15 am
Does this mean you will be making fly-by videos for the linking books ?
January 13th, 2010 at 6:42 pm
But of course! This was more just because I really liked the way the telescope came out, and wanted to see it rendered from all angles.
January 10th, 2010 at 4:41 pm
Here I was hoping it would be the finale collapse animation. Still very nice.
January 11th, 2010 at 4:20 pm
There are double vertices where the telescope and the triangular supports on both sides connect. Notice the flickering there.
January 13th, 2010 at 6:43 pm
Not double geometry, just Blender smoothing acting weird. We’ve since fixed this. Additionally, the number of triangular supports holding up the banister has been corrected since this render.
January 12th, 2010 at 6:48 am
Render XVIII shows a close-up, John Spataro. There you can see that in fact those are not double vertices/there is no overlapping geometry. The flickering is likely to be caused by the distance from the camera to that geometry during the BlenderRender action, so it renders as if the geometry intersects now and then.
February 9th, 2010 at 11:44 am
Any news or are you guys like us, too busy playing MOULagain ?
February 23rd, 2010 at 6:42 am
I hope to see you guys at the Riven Revisited Bevin…
Under what name can we find you at MO:UL?