Under the Sea

We’d like to share with you another object that we are currently developing – the village submarine, one of the most iconic elements in Riven. Because the textures for the object are not complete, we don’t have it set up in UDK quite yet – these are work-in-progress renders from Maya.

The Submarine
Inside the Sub

 

The interior of the sub highlights one of the more interesting challenges inherent in the project – what do the areas that are never seen in the original game, but will see in our game, look like? In this case, the area inside the submarine behind the seat has been imagined by a member our hard-working art team, as it is impossible to turn around in the original game. You can see his work in this cutaway shot:

Submarine Cutaway


11 Responses to “Under the Sea”.

Team members' usernames are in red.
  • CatzTF Says:

    Looks awesome! I like the seat design, it fits in with everything else perfectly!

  • Mitch Says:

    Hey look, it’s the Submachine.

  • Jordan Neal Says:

    Looks so good. Very impress.

  • Walter Says:

    Got to ask – Are you guys upgrading to Unreal Engine 4? Features like PBR and reflection probes will make the game look that much closer to the original / real life.

    • Nintendo Maniac 64 Says:

      Of course, there’s the irony that Unity 5 just released with support for Imagination’s ray tracing hardware for accurate lighting & shadows…

  • mors Says:

    I don’t think Gehn would have like to seat in a hard metallic seat. I would make it padded, being the padding very old and worn. Also, I would expect the inside to be spheric as well. The extra inner wall that would make the inside look square would be unnecessary weight and an energy waste.

    But overall, nice job guys (and girls?). Keep going.

    • zib_redlektab Says:

      While I agree that the hard metal seat seems out of character for Gehn, our artists (both male and female) base all of their work off of the original game, to whatever extent that is possible. In the case of the submarine, both the hard seat and square walls are true to the source material.

      • Mitch Says:

        “In the case of the submarine, both the hard seat and square walls are true to the source material.”

        How so? If it’s not visible in the original game, then are you basing it off of official concept art?

        • zib_redlektab Says:

          On the contrary, the seat is actually visible in the original game, you can see it when you are boarding the sub in its underwater state. The only area not seen in the original game is the area directly behind the seat.

    • Dav'on Says:

      I don’t think Gehn would have ever used it. If he wanted to watch the village, he only had to use his telescope or the throne that sits high above the gallows. I’d imagine the submarine would be for the villagers to a) access the schoolhouse and b) maintain the lower level of the gallows.

  • Graham Says:

    Did you guys hear about Epic Games’ policy changes to the new Unreal Engine? Does this affect you guys at all?

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