July
Wow, it’s been a while, hasn’t it! Sorry about that. Rest assured, the last few months have been extremely active for us, and we have a lot of cool stuff to show for it! Our camera matching has come along really really well, and we’re in the process of loading our matched assets into Unreal now.
We’ll be presenting as usual at Mysterium this year in Salt Lake City, so we don’t want to show off too much just yet. But as a taste, here are a few shots of the fruits of our labor since April:
Keep in mind that these are stand-in models, the first step in creating art assets for our game. They’re definitely a work in progress, but having them done gives us a template to follow when sculpting high-poly models, and allows us to start work on interaction programming. Pretty soon we’ll have a fully playable game! Then we just have to make it look pretty.
That’s all for now, we’ll see you in August!
July 14th, 2016 at 10:37 am
this looks amazing
July 14th, 2016 at 12:20 pm
Lovely! I can’t wait. π
July 14th, 2016 at 12:22 pm
Good news you are still moving forward! Can’t wait to see the finished game. I will be in the US in aug 5 to 11, but won’t unfortunately be able to attend Mysterium, too bad.
July 14th, 2016 at 3:13 pm
So excited about this, everything is looking fantastic. Please keep up the great work ! Having the chance to finally get to play this game is on my bucket list ! (:
July 15th, 2016 at 12:16 am
How are you dealing with the discrepancies of Survey Island’s geometry? Will you rearrange/redesign it to straighten it out, or put in some kind of invisible portal?
July 15th, 2016 at 9:15 am
Wow…so many screenshots ! Thank you π
July 15th, 2016 at 10:03 am
That was quite a whistle wetting, jazzed! Your team is doing wonderful work, huzzah!
July 15th, 2016 at 12:46 pm
Looks awesome! It’s fun to follow your progress. Thank you!
July 15th, 2016 at 5:08 pm
Who is this by?
July 18th, 2016 at 12:36 am
Awesome guys! Looking fantastic! A few of those assets like the chipper and the balcony look pretty close to final anyway!
July 18th, 2016 at 2:18 pm
Just one word : Thanks !! π
July 19th, 2016 at 1:01 am
Astonishing! All I can say! Great job!
July 21st, 2016 at 11:07 am
Good whitebox! Can’t wait to see this in action.
July 30th, 2016 at 12:55 pm
This is stand-out work … even if it’s just stand-ins π Just incredible!
The rotating room from Temple Island looks perfect – the beetles look like original Cyan assets!
Keep up the great work. I’m so looking forward to this year’s Mysterium presentation!
August 1st, 2016 at 2:19 pm
Oh man I bet getting the geometry for the rotating room was HARD! Good luck to you and the team! It looks like you are progressing very well!