Looking back, moving forward
Happy new year, Riven fans!
What a year we had! We welcomed seven new immensely talented people to the team, we were able to ‘greybox’ several large areas of the game which we proudly presented at Mysterium in Salt Lake City, and we even started exploring areas of development that we’ve not attempted previously — like motion capture solutions for our character animation.
We’re all aware that this update has been a long time coming, and we apologize for the radio silence since August — we’ve all just been so busy! To make it up to you, here is our new year’s resolution: We will be providing at least one update per month for the duration of 2017. We’ll keep you informed — and we trust you’ll hold us to it! And a special thanks to all those fans who reached out to us during this time to ask about the project; your support means a lot to us.
2017 is going to be a fantastic year for the Starry Expanse project. We can’t wait to continue sharing this journey with you.
Welcome to our new team members:
Chris Mumford – Developer
Ignatius Reillius – 3D Artist
Kyle Hovey – System Administrator
Leonard Schölch – 3D Artist
Liam Smyth – 3D Artist
Matt Laskowski – 3D Artist
Ryan Jung – System Administrator