Seven Years in the Making: The Survey Island Elevator

It’s been a while since we last shared a good old-fashioned content update!

We’d like to present the new-and-improved model of the iconic Survey Island elevator (as opposed to the other, non-iconic Survey Island elevator that no one talks about).

This asset has had quite a development history. First seen all the way back in 2013 at Mysterium, where we showed off a version that had been optimised for a lower-spec game in the Unity 3D engine, it’s been ported to both the UDK and then finally to Unreal Engine 4. 

Being among our favourite objects in the entire game, we’re naturally very excited to finally see it done justice by our dedicated 3D artist Jonas Becsan!

With the rigging and animation already complete, we look forward to seeing it fully implemented into the game in the near future. Well, as long as we can figure out how to do all those crazy water effects that go along with it…

How hard could that be?

8 Responses to “Seven Years in the Making: The Survey Island Elevator”.

Team members' usernames are in red.
  • Flake Says:


  • Mahmtee Says:

    Sweet, as always! I know it’s too early for an accurate reply, but have you an idea of when it will be released? I’m no more that young so is it a matter of months, years or decades?

  • Joe Douglas Says:

    Looks awesome guys. And yeah, those water effects should pose no problems.

  • Gondar Says:

    Well, Cyan managed them over 20 years ago, so it must be easy to do the water effects! That’s how it works, right?

  • Anthony Says:

    Granted, most people won’t have access to RTX hardware, but who knows, maybe it will be commonplace in 10 years’ time.

  • DemonCooler Says:

    @Anthony- NO.NO. And more NO. My understanding is that raytracing requires a completely different set of tools and techniques, I’d say finish the game and then come back to that at a later date as a content update if you even want to at that point.

  • Averagemoe Says:

    Wasn’t there an easter egg in the original triggered by clicking on a pentagram directly above the door?

  • Guy Says:

    Just put some QuickTime videos in there for the water effect

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